The progress of two games could be saved on a diskette.Teleport to the 70’s to learn about the original cheat code.Īlthough most of us learn that the magic words are “please” and “thank you” from a young age, pioneer programmer and MIT student William Crowther had other ideas.ĭespite being best known for creating one of the very first interactive fiction (IF) games Colossal Cave Adventure in 1975, Crowther actually has a much more important claim to fame: whilst working for research firm BBN (Bolt Beranek and Newman) he was one of the original developers of ARPANet, a precursor to the modern day Internet. Microsoft's Adventure contained 130 rooms, 15 treasures, 40 useful objects and 12 problems to be solved. It was released on a single-sided 5¼ inch disk, required 32K RAM, and booted directly from the disk it could not be opened from DOS. Microsoft released a version of Adventure in 1981 with its initial version of MS-DOS 1.0 as a launch title for the IBM PC, making it the first game available for the new computer. Hence, Crowther/Woods Adventure, the first with a point scoring system, is also synonymous with Adventure 350. Large value numeric tags denoted the maximum score a player can achieve after playing a perfect game. Adventure II, Adventure 550, Adventure4+. Many versions of Colossal Cave have been released, generally titled simply Adventure, or adding a tag of some sort to the original name (e.g. A big fan of Tolkien, he introduced additional fantasy elements, such as elves and a troll. The version that is best known today was the result of a collaboration with Don Woods, a graduate student who discovered the game on a computer at Stanford University and made significant expansions and improvements, with Crowther's blessing. It was originally designed by Will Crowther, a programmer and caving enthusiast who based the layout on part of the Mammoth Cave system in Kentucky. Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure)gave its name to the computer adventure game genre.
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